![]() Coker did recommend paying attention to the music at the end, in particular three tracks: Silent Auditorium, Endless, and Judgement. While Coker can't confirm anything, speculation is that there'll be a story expansion for Halo Infinite at some point (Microsoft notably filed a trademark for The Endless, horrific foes that are hinted about in Halo Infinite's ending). This is the Halo you know and love and have been playing for 20 years.'" "One of the things we wanted to do with Halo Infinite is give players the feeling of 'Welcome back. "Halo Infinite's soundtrack - it's quite heavily referencing the old material and that is by design," Coker explains. That's something conveyed with the music. Halo Infinite does continue the story of past titles, but it's also something of a soft reboot for the franchise as a whole. As a result, both composers kept the beat steady for any combat music because they "felt like no matter the situation, Master Chief's heart rate would never change." They reckoned that this spoke to Master Chief's experience as a soldier, someone who has seen it all and doesn't flinch, which was important to subtly convey to players. Part of that process was making sure the composers understood what came before, with Coker even joking to Corelitz that the pair had to go to "Halo Music School." According to Coker, what struck them was just how measured and restrained Halo's music was in most circumstances. "I'm stepping into a musical language that someone else has created - Marty O'Donnell, Michael Salvatori, Kazuma Jinnouchi, all the past Halo composers - I'm stepping into someone else's world," he says. ![]() Beyond that, he was joining an established IP. All three composers then worked under the guidance of 343 Industries music supervisor Joel Yarger who helped to funnel the feedback from the rest of the studio. Coker also wasn't the only composer on the project, being joined by Joel Corelitz and Curtis Schweitzer. The biggest AAA games have hundreds of developers, with multiple layers of approval for every aspect, and it's no secret that Halo Infinite changed during development. Many larger companies even bring in composers towards the end when a game is largely done. However, a composer spending time hands-on throughout a game's development helps them understand the atmosphere better, though it does have drawbacks, as larger games often change throughout development. Every area has its own melody that's designed to be an "ambient bed," a theme that's always there, even if it's subdued.Ĭoker notes that having this kind of time with a game is unusual, especially on bigger titles. He was able to experiment and make sure the music came to the forefront when needed while avoiding "Mickey Mousing" - that is, imitating everything the player is doing. While in many games the music often has to take a backseat due to the dialogue, Ori's wordless narrative allowed Coker to be far less restricted than on other work. "I would really be able to get inside the player's head and what I thought would be the best emotion or feeling for the player to experience in that moment." "Understanding Ori's motivations, understanding how Ori moved through the environment, understanding what Ori is doing in each environment, allowed me to write better music for the game," Coker says. In order to understand exactly how to compose for the different characters and setpiece moments, he had to live with the game. Ori and the Blind Forest is an emotional experience, but it's made all the more challenging by how there's no spoken dialogue, save for a handful of moments with subtitles. In addition, Phil Spencer previously said the launch window for the highly-anticipated title has been internally narrowed down to “a few weeks,” promising “better clarity” for Infinite’s release date over the Summer.Take, for example, Coker's first experience working on a game with an extensive narrative. Recently a Krispy Kreme partner advert hinted the game is coming in November, which is barely a surprise considering how packed that month usually is for gaming. Halo Infinite still doesn’t have an exact launch date. 343 Industries has already asked that these spoilers not be shared online, saying “leaks like this are painful for the dev team and can ruin the campaign experience for everyone.” During Infinite’s first technical test, dataminers have leaked some inadvertently included information about the final game. Regardless of how many campaigns there are however, Halo fans should be cautious if they want to avoid spoilers. ![]() It will feature an ongoing story with your created Spartan character at its centre. Aside from its story mode, Infinite will also have a separate free-to-play multiplayer.
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